Star Trek Ascendancy Replacement Cards

Version 3.3

created by DracoDruid

Canceling Advancement Effects

Several Espionage Cards now read that you can Cancel the effect of an Advancement card as it is being used.

This means that the immediate current effect is canceled and ignored, but this doesn’t Exhaust the Rival’s Advancement and they may still use it on later occasions.

Example:

The Cardassians and Andorians are fighting a Space Battle. During the first Round of Combat, the Cardassians use their Sensor Ghosting & Holo Projections Advancements to force the Andorians to reroll all their Hits.

In response, the Andorians use their Subspace Intercepts to Cancel the effect, thus not having to reroll their Hits.

On subsequent Combat Rounds, the Cardassians may still use their Advancement, as Canceling the effect doesn’t Exhaust the Advancement itself.

Andorian Advancements

Starting Advancement

Unflagging
Animosity

When a Space Battle ends because you or your enemies retreat, all your Ships may make one last attack.

Military

2

Andorian
Legion

In Planetary Invasions, your Fleets may Reroll To Hit Rolls of 1.

Military

3

Science
Institute

During Resource Generation, take 1 Research from the Supply.

Science

3

Subspace
Intercepts

You may pay 1 Research to Cancel the effect of a Rival’s Espionage or Military Advancement, as it is being used against you.

Espionage

Andorian Fleets

Reconnaissance Fleet

Issuing a Move at Warp Command to a Reconnaissance Fleet Exhausts 1 Command instead of 2.

When attacked, the Fleet may immediately Retreat by Impulse or Warp. The Space Battle is canceled and the Attacker's Command is Refreshed. The Attacker may then take an additional Command Action.

Strike Fleet

On your Turn, Ships in this Fleet receive +1 to Hit Rolls.

Cardassian Advancements

4

Gravitic
Mine Fields

Systems you Control are a Hazard to Hostile Ships, equal to your current Weapons -1.

Military

3

Infiltration Protocols

Your Ships have First Strike in Planetary Invasions during your Turn.

Espionage

3

Sensor Ghosting & Holo Projections

During a Space Battle you participate in, you may pay 1 Research to force a Rival to Reroll all Hits they've scored this Combat Round.

Science

4

The Obsidian
Order

You may pay 1 Culture or Exhaust 1 Command to Cancel the effect of a Rival’s Espionage, Military, or Science Advancement, with whom you've made Contact, as it is being used.

Your Systems' Hegemony Resistance is increased by 1.

Espionage

Federation Advancements

Starting Advancement

Universal Translator

When attempting Hegemony or making a Diplomacy Test, add 1 to your die result.

Expansion

4

Advanced Combat Analysis

You may pay 1 Culture to Reroll all your failed To Hit Rolls, in a single Combat Round.

Military

3

Adv. Stellar Cartography

Whenever you place a new Space Lane, you may choose the result of the Space Lane die.

Exploration

3

Bureau of
Security

You may pay 1 Research to Cancel the effect of a Rival’s Espionage Advancement, with whom you've made Contact, as it is being used.

Espionage

4

Class 4 Industrial Replicators

During Resource Generation, take Production equal to your Ascendancy from the Supply.

Expansion

3

Long Range
Sensor Arrays

When discovering a new System, draw two System discs and choose one. Return the other System disc to the bottom of the stack.

Exploration

4

Multicultural Collaboration

During Resource Generation, take 1 Research for each Trade Agreement you hold (including those from Exploration Cards).

Each Rival that holds one of your Trade Agreements also takes 1 Research.

Trade

4

Orbital Laboratories

During Resource Generation, roll 1d6 for each Starbase you control. For each 4, 5, or 6, take 1 Research from the Supply.

Science

4

Planetary Defense Shield

In Planetary Invasions, your Nodes count as having +1 Shields.

Military

3

Starfleet
Academy

When Braving a Hazard, your Ships have +1 Shield Modifier.

When resolving a Crisis or Discovery Exploration card, you may add or subtract 1 to any die you need to roll.

Exploration

4

Starfleet Engineering

In each Round of Combat, you may pay any amount of Science to negate an equal amount of Hits scored against you.

Science

4

Verteron Array Beam Emitter

In each Round of Combat, your Starbases and Control Nodes automatically score a Hit, instead of rolling a die.

Military

Ferengi Advancements

Starting Advancement

Ferengi Commerce Authority

During Resource Generation, gain 1 Production for each Rival Controlled System or Independent Warp-Capable Civilization with Ferengi Ships in Orbit.

Business

3

17

A Contract Is a Contract... But Only Between Ferengi

During your Building Phase, you may build one Ship at each Peaceful Rival Starbase.

Business

3

190

Hear All.
Trust Nothing

You may pay 2 Production to Cancel the effect of a Rival’s Espionage Advancement, as it is being used against you.

Espionage

3

21

Never Place Friendship Over Profit

Rivals with whom you are at Peace must still ask for permission to move through and into Systems you control with your Ships in Orbit.

Business

3

35

Peace Is Good For Business

During Resource Generation, take 1 Production for each Trade Agreement between two of your Rivals with whom you've made Contact.

Business

3

48

The Bigger the Smile, The Sharper The Knife

You may pay 2 Production to Cancel the effect of a Rival’s Military Advancement, as it is being used against you.

Espionage

Ferengi Fleets

Resource Exploitation Venture

On your Turn, you may discard all Ships from this Fleet to immediately Colonize an Undeveloped System and place a Production Node on it, without spending additional Culture or Production.

Klingon Advancements

Starting Advancement

Disruptor Technology

Your Rolls to Hit treat your opponents' Shield Modifier as 1 lower (Minimum 0).

Military

5

Adapted
Cloaking Device

Your Ships have First Strike in Space Battles during your Turn.

[Romulan Cloaking Technology]

Military

4

Commandeer and Conscript

As a Command Action, you may Exhaust this card to place a number of Ships up to your Ascendancy, for free, in any Systems you Control.

Expansion

3

Covert
Saboteurs

You may pay 1 Research or Exhaust 1 Command to Cancel the effect of a Rival’s Military Advancement, as it is being used against you.

Espionage

4

Klingon
Battle Lust

When you Initiate a Space Battle and Win, you may Refresh 1 Command, if you pay 1 Culture for each Ship you have lost in that Space Battle.

Culture

Romulan Advancements

5

Adv. Romulan
Cloaking Device

Rival Ships no longer block your Ships' Movement.

When attacked, your Ships may immediately Retreat by Impuls or Warp. The Space Battle is canceled, the Attacker's Command is Refreshed, and they can take an additional Command Action.

[Romulan Cloaking Technology]

Science

4

Disruptor
Technology

Your Rolls to Hit treat your opponents' Shield Modifier as 1 lower (Minimum 0).

Military

4

Superior Combat Maneuvers

You may pay 1 Research to Reroll all your failed To Hit Rolls, in a single Combat Round.

Military

4

Tal Shiar

You may pay 1 Science to Cancel the effect of a Rival’s Espionage, Military, or Science Advancement, with whom you’ve made Contact, as it is being used.

Espionage